Jan Fischer's Homepage - Images | |||||||||||||||||
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Program ScreenshotsThe following images show screenshots from some programs which I have written in the course of the past years. The images are embedded in this page in full size, so expect some loading time.2009Software rasterizer (color) and visualizations for embedded system I (2009)
Software rasterizer (color) and visualizations for embedded system II (2009) Software rasterizer (color) and visualizations for embedded system III (2009) iPhone speed display using Objective-C, iPhone SDK, OpenGL ES (2009) iPhone map demo software using Objective-C, iPhone SDK, OpenGL ES (2009) Software rasterizer (monochrome) and visualizations for embedded system (2009)
2008Real-virtual antialiasing: 4x supersampling (2008) Real-virtual antialiasing: original resolution averaging (2008) Video clip analyzer: face detection (2008) Video clip analyzer: motion analysis (2008) 2007Edge-directed image upscaling on the GPU (2007) Occlusion handling based on time-of-flight range data: Easter island statue model (2007) Occlusion handling based on time-of-flight range data: DC10 model (2007) 2006Camera image effects in augmented reality: Virtual hamburger with simulated motion blur (2006) Camera image effects in augmented reality: Virtual hamburger with simulated noise (2006) Camera image effects in augmented reality: Virtual butterfly with anti-aliasing (2006) Cartoon-like stylization applied to a real face (2006) Illustrative stylization applied to a real face (2006) Cartoon-like stylization applied to a virtual avatar's face (2006) Illustrative stylization applied to a virtual avatar's face (2006) The augmented illustration as a realization of mediated reality: DC10 dataset (2006) The augmented illustration as a realization of mediated reality: Submarine dataset (2006) The augmented illustration as a realization of mediated reality: Neghip dataset (2006) 2005Illustrative display of hidden iso-surface structures: Ventricle dataset (2005) Illustrative display of hidden iso-surface structures: Colon dataset (2005) Illustrative display of hidden iso-surface structures: NegHip dataset (2005) Stylized augmented reality: Improved cartoon-like stylization on the GPU (2005) Stylized augmented reality: Brush-stroke stylization (2005) Stylized augmented reality: Cartoon-like stylization (2005) Stylized augmented reality: Original image (2005) 2004Reduced realism in AR: Bench scene with sketch-like stylization (2004) Reduced realism in AR: Bench scene with cartoon-like stylization (2004) Reduced realism in AR: Original bench scene with conventional rendering (2004) Utilizing Image Guided Surgery for User Interaction in Medical Augmented Reality II (2004) Utilizing Image Guided Surgery for User Interaction in Medical Augmented Reality I (2004) Occlusion handling based on cheek-bone detail in medical AR (2004) Model-based occlusion handling for medical AR (2004) Graphical representation of tracked surgcial instrument in medical AR (2004) Overlay of virtual tumor model over plastic skull in medical augmented reality (2004) Medical augmented reality based on commercial image guided surgery (2004) 2003Benchmark framework for volume data mirroring algorithms II (2003) Benchmark framework for volume data mirroring algorithms I (2003) Viewer for isosurfaces generated from medical datsets (2003) 2002 and olderImmersive Augmented Reality scene editor (2002) Cartoon-like Non-Photorealistic Rendering using non-linear shading and silhouette rendering (2001-2002) Vizard: Real-time visualization of sensor and AI data for robotic soccer (2001) Vizard: Real-time visualization of sensor and AI data for robotic soccer (2001) Vizard: Real-time visualization of sensor and AI data for robotic soccer (2001) Dynamically reconfigurable interactive virtual hospital in Java3D (2000) Simple homebrew raytracer (2000) Reflection effect using OpenGL's automatic texture coordinate generation (2000) VRML viewer with C++ API for viewpoint setup, animation and image retrieval (1999-2000) Tool for demonstration and benchmarking of OpenGL alpha blending (1999) Tutoring software demonstrating various aspects of OpenGL (1998) |