Jan Fischer's Homepage - I3D 2008 Poster Details

 Semiautomatic Shader Code Generation for Rendering Voxelized Polygonal Models


Voxelization is an important basic operation for many applications in computer graphics and related areas. We describe a voxelization method for general, complex models, which generates a high resolution volume in a single pass. One interesting application is the simultaneous display of all layers of a model, e.g., in illustrative visualization. Due to the representation of the voxelization data as bitstrings encoded in multiple textures, writing rendering code based on it can be a tedious task. We therefore, present an automated code generation technique that abstracts and encapsulates binary data access. This allows us to quickly write programs that generate renderings based on voxel data; we call these "voxel shaders".


   AUTHOR = {J. Fischer and D. Whittaker and A. Lefohn and B. Gooch},
   TITLE = {{Semiautomatic Shader Code Generation for Rendering Voxelized Polygonal Models (poster)}},
   BOOKTITLE = {{ACM Symposium on Interactive 3D Graphics and Games}},
   YEAR = {2008},
   LOCATION = {Redwood City}


Document  Download abstract [PDF]
Document  Download poster [PDF]